Active weapon: Difference between revisions

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= What counts as an active weapon? =
An active is weapon is one which the driver has control over that distinct and different from the control the driver uses to move around the cage.
An active is weapon is one which the driver has control over that distinct and different from the control the driver uses to move around the cage. A wedge is never an active weapon.


It is not required that the active weapon be able to inflict damage on the other bot. However, '''the weapon must show a good faith effort to be impactful during a match.''' This will be judged during safety check in. We will also take the spirit of the rules into account and our desire to fight robots vs disqualify them.
Examples of active weapons

==== Examples of active weapons ====
* Spinning weapon
* Spinning weapon
* Hammer
* Hammer
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* Crushing jaws
* Crushing jaws


==== Examples of inactive weapons ====
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.

* Wedges
* Spikes
* Nails and screws that stick out of your robot
* A knife taped to the top of an RC car

==== Examples of weapons which don't show good faith ====


* A flag your robot can wave back and forth (Cool but not a weapon)
A wedge is never an active weapon.
* A spinning weapon made out of cardboard
* A "flipper arm" made from soft bendable pipe cleaners


Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.
It is not r

Latest revision as of 20:28, 10 August 2021

What counts as an active weapon?

An active is weapon is one which the driver has control over that distinct and different from the control the driver uses to move around the cage. A wedge is never an active weapon.

It is not required that the active weapon be able to inflict damage on the other bot. However, the weapon must show a good faith effort to be impactful during a match. This will be judged during safety check in. We will also take the spirit of the rules into account and our desire to fight robots vs disqualify them.

Examples of active weapons

  • Spinning weapon
  • Hammer
  • Flipping Arm
  • Rocket Launcher
  • Flame thrower
  • Drill
  • Projectile launcher
  • Crushing jaws

Examples of inactive weapons

  • Wedges
  • Spikes
  • Nails and screws that stick out of your robot
  • A knife taped to the top of an RC car

Examples of weapons which don't show good faith

  • A flag your robot can wave back and forth (Cool but not a weapon)
  • A spinning weapon made out of cardboard
  • A "flipper arm" made from soft bendable pipe cleaners

Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.