Active weapon: Difference between revisions
From NHRL
Content added Content deleted
(Created page with "An active is weapon is one which the driver has control over. Examples of active weapons * Spinning weapon * Hammer * Flipping Arm * Rocket Launcher * Drill Typically an a...") |
No edit summary |
||
Line 6: | Line 6: | ||
* Flipping Arm |
* Flipping Arm |
||
* Rocket Launcher |
* Rocket Launcher |
||
* Flame thrower |
|||
* Drill |
* Drill |
||
* Projectile launcher |
|||
* Crushing jaws |
|||
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners. |
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners. |
Revision as of 00:56, 8 December 2020
An active is weapon is one which the driver has control over.
Examples of active weapons
- Spinning weapon
- Hammer
- Flipping Arm
- Rocket Launcher
- Flame thrower
- Drill
- Projectile launcher
- Crushing jaws
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.
A wedge is never an active weapon.