Active weapon: Difference between revisions
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* Projectile launcher |
* Projectile launcher |
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* Crushing jaws |
* Crushing jaws |
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==== Examples of inactive weapons ==== |
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* Wedges |
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* Spikes |
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* Nails and screws that stick out of your robot |
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* A knife taped to the top of an RC car |
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==== Examples of weapons which don't show good faith ==== |
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* A flag your robot can wave back and forth (Cool but not a weapon) |
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* A spinning weapon made out of cardboard |
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* A "flipper arm" made from soft bendable pipe cleaners |
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Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners. |
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners. |
Revision as of 17:58, 22 March 2021
An active is weapon is one which the driver has control over that distinct and different from the control the driver uses to move around the cage. A wedge is never an active weapon.
It is not required that the active weapon be able to inflict damage on the other bot. However, the weapon must show a good faith effort to be impactful during a match. This will be judged during safety checkin. We will also take the spirit of the rules into account and our desire to fight robots vs disqualify them.
Examples of active weapons
- Spinning weapon
- Hammer
- Flipping Arm
- Rocket Launcher
- Flame thrower
- Drill
- Projectile launcher
- Crushing jaws
Examples of inactive weapons
- Wedges
- Spikes
- Nails and screws that stick out of your robot
- A knife taped to the top of an RC car
Examples of weapons which don't show good faith
- A flag your robot can wave back and forth (Cool but not a weapon)
- A spinning weapon made out of cardboard
- A "flipper arm" made from soft bendable pipe cleaners
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.