12lb Sportsman Weight Class: Difference between revisions
(Created page with "12 Lb Sportsman class robots are bots the focus heavily on speed, and design, and drivability. An active weapon is still required but it must be something like a crusher, flip...") |
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12 Lb Sportsman class robots are bots the focus heavily on speed, and design, and drivability. An active weapon is still required but it must be something like a crusher, flipper or hammers. '''no exposed spinning weapon is allowed'''. The fights tend to focus on driving skill and the ability to operate robot showing aggression. |
12 Lb Sportsman class robots are bots the focus heavily on speed, and design, and drivability. An active weapon is still required but it must be something like a crusher, flipper or hammers. '''no exposed spinning weapon is allowed'''. The fights tend to focus on driving skill and the ability to operate robot showing aggression. |
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=== Saftey === |
=== Saftey === |
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* All robots must have a way to turn off power without disassembling the robot. |
* All robots must have a way to turn off power without disassembling the robot. |
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* All robots must pass a [[radio fail safe]] test. |
* All robots must pass a [[radio fail safe]] test. |
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=== Physical Rules === |
=== Physical Rules === |
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==== Weight ==== |
==== Weight ==== |
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** If more than half of the total weight of the robots is disabled the whole robot is considered disabled |
** If more than half of the total weight of the robots is disabled the whole robot is considered disabled |
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* The weight bonuses may be combined for a maximum weight weight of 6lbs (assuming a wheelless multibot) |
* The weight bonuses may be combined for a maximum weight weight of 6lbs (assuming a wheelless multibot) |
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==== Size ==== |
==== Size ==== |
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* Robots must be able to fit in a 30"x30"x24" Box in a fight ready condition. The robots may expand or contract during the match |
* Robots must be able to fit in a 30"x30"x24" Box in a fight ready condition. The robots may expand or contract during the match |
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==== Electrical ==== |
==== Electrical ==== |
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* Robots must use electrical systems that operate at less than 60 volts |
* Robots must use electrical systems that operate at less than 60 volts |
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==== Weapons ==== |
==== Weapons ==== |
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* Robots must include at least one [[active weapon]] |
* Robots must include at least one [[active weapon]] |
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** Strobe Lights |
** Strobe Lights |
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** Lasers |
** Lasers |
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==== Spare Batteries ==== |
==== Spare Batteries ==== |
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Bringing Spare Batteries is HIGHLY encouraged. Bot's get a minimum of 20 minutes in between matches for repair and recharge. Rarely is this enough time to recharge a fully dead battery. Bringing spare batteries is highly recomended!! If you let the organizers know your battery size and connector type one week in advance (contact@50day.io), we will glady provide you with a spare battery for your bot for free. NHRL has a strong prefrence for XT style connectors XT90/60/30. |
Bringing Spare Batteries is HIGHLY encouraged. Bot's get a minimum of 20 minutes in between matches for repair and recharge. Rarely is this enough time to recharge a fully dead battery. Bringing spare batteries is highly recomended!! If you let the organizers know your battery size and connector type one week in advance (contact@50day.io), we will glady provide you with a spare battery for your bot for free. NHRL has a strong prefrence for XT style connectors XT90/60/30. |
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=== Team === |
=== Team === |
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* 4 People Max |
* 4 People Max |
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== Pushing the rules == |
== Pushing the rules == |
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These rules describe the absolute limits of what can be done. There is much that is allowed at NHRL that might not be at other events. We actively encourage competitors to think creatively and imagine new robot designs. The following are examples of things are are perfectly legal within the NHRL rules |
These rules describe the absolute limits of what can be done. There is much that is allowed at NHRL that might not be at other events. We actively encourage competitors to think creatively and imagine new robot designs. The following are examples of things are are perfectly legal within the NHRL rules |
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=== You are ALLOWED to do this at NHRL === |
=== You are ALLOWED to do this at NHRL === |
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* Robots that use fire or heat as weapon |
* Robots that use fire or heat as weapon |
Revision as of 22:51, 29 October 2020
12 Lb Sportsman class robots are bots the focus heavily on speed, and design, and drivability. An active weapon is still required but it must be something like a crusher, flipper or hammers. no exposed spinning weapon is allowed. The fights tend to focus on driving skill and the ability to operate robot showing aggression.
Saftey
- All robots must have a weapon lock that prevents any weapons from moving outside of the cage.
- All robots must have a way to turn off power without disassembling the robot.
- All robots must pass a radio fail safe test.
Physical Rules
Weight
- 12lbs in a fight ready condition. All robots will be weighed prior to their first match.
- Any camera of video equipment weight can be excluded should you have a camera mounted to the robot
- There is a 4lb weight bonus for robots that do not use wheels for motion
- There is a 2lb bonus for competitors made up for more than 1 robot.
- If more than half of the total weight of the robots is disabled the whole robot is considered disabled
- The weight bonuses may be combined for a maximum weight weight of 6lbs (assuming a wheelless multibot)
Size
- Robots must be able to fit in a 30"x30"x24" Box in a fight ready condition. The robots may expand or contract during the match
Electrical
- Robots must use electrical systems that operate at less than 60 volts
Weapons
- Robots must include at least one active weapon
- The following weapon types are prohibited
- Spinning Weapons
- Nets
- Projectiles over 150mph
- Liquids of any kind
- Weapons which purposefully disrupt radio signals
- Strobe Lights
- Lasers
Spare Batteries
Bringing Spare Batteries is HIGHLY encouraged. Bot's get a minimum of 20 minutes in between matches for repair and recharge. Rarely is this enough time to recharge a fully dead battery. Bringing spare batteries is highly recomended!! If you let the organizers know your battery size and connector type one week in advance (contact@50day.io), we will glady provide you with a spare battery for your bot for free. NHRL has a strong prefrence for XT style connectors XT90/60/30.
Team
- 4 People Max
Pushing the rules
These rules describe the absolute limits of what can be done. There is much that is allowed at NHRL that might not be at other events. We actively encourage competitors to think creatively and imagine new robot designs. The following are examples of things are are perfectly legal within the NHRL rules
You are ALLOWED to do this at NHRL
- Robots that use fire or heat as weapon
- Robots powered by an internal composition engine
- Robots that use compressed gasses
- Robots that are made of fabrics or soft bodies
- Robots that will keep fighting even if their batteries are on fire