Project Liftoff: Difference between revisions

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It is capable of dishing out highlight-worthy knockouts, but just as often will destroy itself on the walls of the arena.
It is capable of dishing out highlight-worthy knockouts, but just as often will destroy itself on the walls of the arena.


[[File:Project Liftoff.jpg|thumb]]
[[File:Project Liftoff.jpg|thumb|alt=|Project Liftoff frequently competes with a wedge minibot to slow opponents or push them into the spinning main bot.]]


The current bot is a 1/4" AR500 ring, with a machined HDPE shell. Maximum RPM is 3500, storing ludicrous kinetic energy that rarely is released in less than 6 wall ricochets.
The current bot is a 1/4" AR500 ring, with a machined HDPE shell. Maximum RPM is 3500, storing ludicrous kinetic energy that rarely is released in less than 6 wall ricochets.


The bot fought at two events without any melty logic and has since used a wheel-rpm based system running on a teensy 4.0. Wheel RPM has proven to be a challenging method of control inside the arena and any control demonstrated so far has been questionable at best.
The bot fought at two events without any melty logic and has since used a wheel-rpm based system running on a teensy 4.0. Wheel RPM has proven to be a challenging method of control inside the arena and any control demonstrated so far has been questionable at best.

Revision as of 06:24, 20 November 2020

Project Liftoff is a melty brain spinner that has competed at Norwalk Havoc 7 times and holds a 10-11 record. (Based on individually uploaded fights on Youtube)

It is capable of dishing out highlight-worthy knockouts, but just as often will destroy itself on the walls of the arena.

Project Liftoff frequently competes with a wedge minibot to slow opponents or push them into the spinning main bot.

The current bot is a 1/4" AR500 ring, with a machined HDPE shell. Maximum RPM is 3500, storing ludicrous kinetic energy that rarely is released in less than 6 wall ricochets.

The bot fought at two events without any melty logic and has since used a wheel-rpm based system running on a teensy 4.0. Wheel RPM has proven to be a challenging method of control inside the arena and any control demonstrated so far has been questionable at best.