Active weapon: Difference between revisions
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Created page with "An active is weapon is one which the driver has control over. Examples of active weapons * Spinning weapon * Hammer * Flipping Arm * Rocket Launcher * Drill Typically an a..." |
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* Flipping Arm | * Flipping Arm | ||
* Rocket Launcher | * Rocket Launcher | ||
* Flame thrower | |||
* Drill | * Drill | ||
* Projectile launcher | |||
* Crushing jaws | |||
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners. | Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners. | ||
A wedge is never an active weapon. | A wedge is never an active weapon. | ||
Revision as of 00:56, 8 December 2020
An active is weapon is one which the driver has control over.
Examples of active weapons
- Spinning weapon
- Hammer
- Flipping Arm
- Rocket Launcher
- Flame thrower
- Drill
- Projectile launcher
- Crushing jaws
Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.
A wedge is never an active weapon.
