Active weapon

From NHRL
Revision as of 17:52, 22 March 2021 by Mcwiggin (talk | contribs) (Added clarifications)

An active is weapon is one which the driver has control over that distinct and different from the control the driver uses to move around the cage. A wedge is never an active weapon.

It is not required that the active weapon be able to inflict damage on the other bot. However, the weapon must show a good faith effort to be impactful during a match. This will be judged during safety checkin. We will also take the spirit of the rules into account and our desire to fight robots vs disqualify them.

Examples of active weapons

  • Spinning weapon
  • Hammer
  • Flipping Arm
  • Rocket Launcher
  • Flame thrower
  • Drill
  • Projectile launcher
  • Crushing jaws

Typically an active weapon will mean you will need at least one RC Channel to control it. There are a few exceptions such as melty brain spinners.